Announcement

Collapse
No announcement yet.

Vray 6 proxy with modifiers + motion blur HUGE problem

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray 6 proxy with modifiers + motion blur HUGE problem

    Hello,

    Before upgrading to Vray 6 we never had any issues with vrayproxy + modifiers above it + motion blur.
    Now, since Vray 6 (and whatever release from it, even nightlies) if we add a modifier above the vrayproxy (for example vraydisplacement) and we have motion blur on, it completely messes with the velocity channel.
    For example, we just finished a huge animation project with Vray 6 where we found out that we couldn't add ANYTHING above the vrayproxy (where we load ALL our animations from other software). We couldn't even add displacement modifiers (we had to import alembic with the native importer from 3dsmax). This wasn't an issue before, for years we could edit the contents of the vrayproxy and still have correct motion blur. Now, it's impossible and it's a HUGE dealbreaker for us.

    We tried this in max 2023, 2022, and several vray builds. We went back to Vray 5 and there's no issues.

    Here's some ss of the issue. You can try it yourself, just import an abc with some transforms - render, all ok. Add a modifier above, and the result is completely different.

    Can you please advise? Is it a known issue?

    1st ss - MB after adding a modifier above.
    2nd ss - MB without modifier.
    3rd ss - vrayproxy settings are pretty much default (just flip axis, anim offset and force first map channel) - completely default settings also give the same result

    Thanks

  • #2
    Any feedback? Is there any way we can contact a developer directly to try and solve this issue ASAP? It completely breaks our pipeline, and i'm amazed how this hasn't been reported before, since it breaks the vrayproxy usability when using 3dsmax as a scene assembly tool.

    Comment


    • #3
      Hi, could you send us a scene that reproduces this issue so we can test it? Please upload it through our support contact form. Please include a link to this thread in your message so we can track and handle your issue faster.​

      Comment


      • #4
        Originally posted by mori4h View Post
        Hello,

        Before upgrading to Vray 6 we never had any issues with vrayproxy + modifiers above it + motion blur.
        Now, since Vray 6 (and whatever release from it, even nightlies) if we add a modifier above the vrayproxy (for example vraydisplacement) and we have motion blur on, it completely messes with the velocity channel.
        For example, we just finished a huge animation project with Vray 6 where we found out that we couldn't add ANYTHING above the vrayproxy (where we load ALL our animations from other software). We couldn't even add displacement modifiers (we had to import alembic with the native importer from 3dsmax). This wasn't an issue before, for years we could edit the contents of the vrayproxy and still have correct motion blur. Now, it's impossible and it's a HUGE dealbreaker for us.

        We tried this in max 2023, 2022, and several vray builds. We went back to Vray 5 and there's no issues.

        Here's some ss of the issue. You can try it yourself, just import an abc with some transforms - render, all ok. Add a modifier above, and the result is completely different.

        Can you please advise? Is it a known issue?

        1st ss - MB after adding a modifier above.
        2nd ss - MB without modifier.
        3rd ss - vrayproxy settings are pretty much default (just flip axis, anim offset and force first map channel) - completely default settings also give the same result

        Thanks
        Thanks for the report, i was able to reproduce this and the bug has been filed under VMAX-12667 (this is for reference only.).
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          I've uploaded a support ticket with a scene file just in case id: GPU Render Farm

          Please let us know when you find and release a fix for it.

          Thank you !

          Comment


          • #6
            QA has already made good inroads, it looks as if it is a regression.
            We'll be sure to let you know as soon as we have a build with a fix available.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Hi again, did you guys start looking into this issue? We got a big project coming up and we're wondering if use Vray 6 or not, since this is a deal breaker right now.

              Comment


              • #8
                It's unfortunately still being worked on.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  Ok thanks, i'm checking the nightlies daily for the fix

                  Comment


                  • #10
                    We are happy to report this has been fixed, and it's going to be in tomorrow's nightlies.
                    The issue was with the way the proxy reacted to modifiers added to it (something it wasn't originally built for), when an ABC file was loaded (it was ok for vrmesh proxies).
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      Awesome, i'll be testing it tomorrow then. Thank you very much!

                      Btw this was the project where we had this issue most of the time - https://forums.chaos.com/forum/chaos...al#post1164993
                      It was actually the only issue in a somewhat complex project. Vray 6 behave amazingly apart from that.
                      Last edited by mori4h; 11-11-2022, 05:25 AM.

                      Comment


                      • #12
                        Originally posted by mori4h View Post
                        Awesome, i'll be testing it tomorrow then. Thank you very much!

                        Btw this was the project where we had this issue most of the time - https://forums.chaos.com/forum/chaos...al#post1164993
                        It was actually the only issue in a somewhat complex project. Vray 6 behave amazingly apart from that.
                        The devs are sure to have a little hoot at your pleasure with v.6.
                        And just you wait for the first update...
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          This is another of those posts with that little tease...stop it...it's so cruel!!!
                          Oh, go on then...it had better release before I have to re-sub though
                          https://www.behance.net/bartgelin

                          Comment


                          • #14
                            Originally posted by fixeighted View Post
                            This is another of those posts with that little tease...stop it...it's so cruel!!!
                            Oh, go on then...it had better release before I have to re-sub though
                            I hear you.
                            However, you should know it's done out of the same passion that animates you, if restrained out of courtesy to those working on stuff, and obvious company policy.
                            If we manage to release what is planned, and you'll find it underwhelming, i'll be happy to publicly eat my hat. ^^
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15
                              Only kidding of course, but anyway, it's bound to be something juicy, hence the unbearable urge to even tease it....can't wait and am intrigued
                              https://www.behance.net/bartgelin

                              Comment

                              Working...
                              X