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  • #16
    I am on location now; so cannot check, but I know the last time I was using IPR. Swapping textures while using IPR is common. Would be ideal if those worked in tandem.

    Perhaps this is the difference.

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    • #17
      No really...I have the same taught, so I disable IPR and try again, the issue still remain
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

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      • #18
        Could you share a video where you reproduce the issue?
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #19
          Originally posted by hermit.crab View Post
          Could you share a video where you reproduce the issue?
          I do not have a video now, but this is a screenshot of when the issue happened, hope this clarify you.
          Best regards,
          Jackie Teh
          --

          3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
          AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
          Website: https://www.sporadicstudio.com
          Email: info@sporadicstudio.com
          YouTube: https://www.youtube.com/c/SporadicStudio

          Comment


          • #20
            I managed to reproduce the issue - it seems to happen when there are more than one VRayBitmaps that load the same texture. Even if you delete the duplicate node, the issue persists. However, a fresh VRayBitmap with another texture will update fine. Can you confirm this?
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

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            • #21
              I will have to test, but last time I encountered the error I was indeed loadng the same texture twice.

              Comment


              • #22
                Originally posted by hermit.crab View Post
                I managed to reproduce the issue - it seems to happen when there are more than one VRayBitmaps that load the same texture. Even if you delete the duplicate node, the issue persists. However, a fresh VRayBitmap with another texture will update fine. Can you confirm this?
                Confirmed: instanced vraybitmaps do not -ever- refresh the contents of the pathed file.

                Edit:
                Workaround: Show the map in viewports, that will force a cache update, and in the process unlock the cache for the rest of the instance bitmaps, for which then a "reload" or "view image" will work as intended.
                P.s.: the offline render is unaffected, regardless, and always renders with the latest version of the maps.
                Last edited by ^Lele^; 18-01-2023, 03:44 AM.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #23
                  Originally posted by hermit.crab View Post
                  I managed to reproduce the issue - it seems to happen when there are more than one VRayBitmaps that load the same texture. Even if you delete the duplicate node, the issue persists. However, a fresh VRayBitmap with another texture will update fine. Can you confirm this?
                  Any solution for this?

                  I am using Joelaff method currently
                  Best regards,
                  Jackie Teh
                  --

                  3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                  AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                  Website: https://www.sporadicstudio.com
                  Email: info@sporadicstudio.com
                  YouTube: https://www.youtube.com/c/SporadicStudio

                  Comment


                  • #24
                    Originally posted by jackieteh View Post

                    Any solution for this?

                    I am using Joelaff method currently
                    You can do one of two things: show the map/material in viewport, or start an offline (i.e., non-IPR) render.
                    Either action will invalidate the cache and allow for the refreshing.
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #25
                      Originally posted by ^Lele^ View Post
                      You can do one of two things: show the map/material in viewport, or start an offline (i.e., non-IPR) render.
                      Either action will invalidate the cache and allow for the refreshing.
                      Is offline render same as bucket render?
                      Best regards,
                      Jackie Teh
                      --

                      3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                      Website: https://www.sporadicstudio.com
                      Email: info@sporadicstudio.com
                      YouTube: https://www.youtube.com/c/SporadicStudio

                      Comment


                      • #26
                        Originally posted by jackieteh View Post

                        Is offline render same as bucket render?
                        Yes, anything that isn't IPR.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #27
                          I've logged the issue (internal bug-tracker id: VMAX-12949) for developer investigation.
                          Aleksandar Hadzhiev | chaos.com
                          Chaos Support Representative | contact us

                          Comment


                          • #28
                            Originally posted by ^Lele^ View Post
                            Yes, anything that isn't IPR.
                            Thank you for clarifying. same issue even not using IPR
                            Best regards,
                            Jackie Teh
                            --

                            3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                            AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                            Website: https://www.sporadicstudio.com
                            Email: info@sporadicstudio.com
                            YouTube: https://www.youtube.com/c/SporadicStudio

                            Comment


                            • #29
                              Originally posted by hermit.crab View Post
                              I've logged the issue (internal bug-tracker id: VMAX-12949) for developer investigation.
                              Thank you for your help.
                              Best regards,
                              Jackie Teh
                              --

                              3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                              AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                              Website: https://www.sporadicstudio.com
                              Email: info@sporadicstudio.com
                              YouTube: https://www.youtube.com/c/SporadicStudio

                              Comment

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