Any ideas why the sun and sky doesn't give me a realistic light intensity/reflection in the window?
Same happens with total reflective material.
See example3, this is the sun directly towards the camera lens. I don't think this looks realistic, too burnt out?! Using the PRG Clear Sky VraySky model.
And example 4, this is how the sky/light looks on the building. Same camera, same sun. All is with linear color mapping.
In my opinion, if the sun is THAT burnt out with a camera towards it, then the light intensity on other objects should be a lot brighter.
Try shooting right towards the sun with a real life camera, it's nowhere like that.
So what could be happening? Thanks!
Same happens with total reflective material.
See example3, this is the sun directly towards the camera lens. I don't think this looks realistic, too burnt out?! Using the PRG Clear Sky VraySky model.
And example 4, this is how the sky/light looks on the building. Same camera, same sun. All is with linear color mapping.
In my opinion, if the sun is THAT burnt out with a camera towards it, then the light intensity on other objects should be a lot brighter.
Try shooting right towards the sun with a real life camera, it's nowhere like that.
So what could be happening? Thanks!
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