I've had this issue on a couple projects with very long render times with many clippers, it seems that the more clippers you add to a scene the longer it takes to render. Anyone else having this issue or know of a workaround? Vray 6.10.08, 3dsmax 2023
Announcement
Collapse
No announcement yet.
Vray clipper...long render times
Collapse
X
-
Same in the previous Vray version. I needed to animate opening a Machine. Doing so with booleans ended up in a terrible mess of dancing triangles during animation (which has not been seen in the Viewport preview. The Animated boolean worked pretty good. Only in the final rendering it go mad and I haven't found the right way to get this fixed))
Then I felt lucky about remembering the Clippers... but I needed to dismiss it, since it became useless on render time. (est. 5-7 times longer approx) A bit pitty all in all:Last edited by caypiranha; 01-02-2024, 02:53 PM.
-
I've just face this problem.
I had 4 clipper rolling one by one revealing 4 layers of a Foam panel.
Render was taking around 2h40 for a 1080p still.
Manage to use a VrayDistanceTex in opacity to fake 3 clippers but i was force to keep one Clipper as my geometry have volume.
Render goes down to around 35 minutes. And around 20 with no clipper at all.
Could be great to find something to speed up the use of multiple Clippers.
Comment
-
Originally posted by algato View PostHello
is there a possibility or a command to bake the result of the clipper into a vrmesh ?
Kind regards
Algato
Comment
Comment