I'm trying to fix a big render (20K x 6K) because of some buckets that rendered incorrectly with distributed rendering.
I created a black and white mask (set environment mapping to screen) and put it in the render mask. My settings in system are set to previous render (unchanged), but it keeps clearing the render. What am I doing wrong?
I created a black and white mask (set environment mapping to screen) and put it in the render mask. My settings in system are set to previous render (unchanged), but it keeps clearing the render. What am I doing wrong?
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