I think it may actually be the negatively scaled foliage - i'll be checking it soon.
Further info:
-nothing to do with negative scaling
-occurs with phys cam and standard cam
-camera clipping has no effect
-nothing to do with xref objects, scenes (does the same with a straight merge)
-if i hide all layers EXCEPT the problem layers, the problem remains
-One of the problem layers was fixed - there was a vray fur object and some other geometry object that were god knows where in the scene, i couldnt actually zoom in on them. I deleted them and that layer on now works ok. Moving on!
-Similar problem with second layer, had 1 tree that was apparently at 0,0,0 but I couldn't actually see it. Deleted it, rendered fine, no message.
-Final layer had no problems with it, I was dreaming. WHATEVA.
So in conclusion, read the original post. Select all you see on the screen, invert selection and see what it is you have selected.
Further info:
-nothing to do with negative scaling
-occurs with phys cam and standard cam
-camera clipping has no effect
-nothing to do with xref objects, scenes (does the same with a straight merge)
-if i hide all layers EXCEPT the problem layers, the problem remains
-One of the problem layers was fixed - there was a vray fur object and some other geometry object that were god knows where in the scene, i couldnt actually zoom in on them. I deleted them and that layer on now works ok. Moving on!
-Similar problem with second layer, had 1 tree that was apparently at 0,0,0 but I couldn't actually see it. Deleted it, rendered fine, no message.
-Final layer had no problems with it, I was dreaming. WHATEVA.
So in conclusion, read the original post. Select all you see on the screen, invert selection and see what it is you have selected.
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