12 spot lights and GI enviorment Multiplier 10
Announcement
Collapse
No announcement yet.
Vray crashes high res rendering
Collapse
X
-
if you want to gamma correct the image you don't need both multiplier and inverse gamma at .454, you're actually making it darker this way. leave multiplier at 1.0 and just apply the inverse .454 gamma. or leave both at 1 and set gamma at 2.2
you may also want to check sub pixel mapping on, I spot a couple of artifacts that you can solve this way.
since I can't come up with anything better: how many subdivisions are you using for those reflective/glossy mats such as floor and wood?
Comment
-
mmm sounds like your using LWF.. you need to keep the multiplyer at 1.0 and just change the inverse multiplyer otherwise its not LWF.
Are you using any proxies. If so how many, how are they setup.. i.e. one tree proxy instances lots of times.. or a huge forrest as one proxy..etc..
Are you using dynamic or static memory in the Vray: system rollout.
You might want to try ditching the environment and switch to a dome light instead perhaps.
Will be able to suggest more when I can see your render.
Comment
-
Comment
-
I also have that envierment picture set up in the reguler enviermnet slot in max and in vray i have the blue sky color with a multiplier of 10 (I'm gono try to lower that as you mentiont maby if i'll change my color mapping multiplier to 1 i'll be able to lower it) can that have to do with anything?
Comment
Comment