I'm using SP3 64bit and Max2009 64bit. I have an interior scene and I am really struggling to get rid of blotches all around corners of geometry. These blotches aren't just around the ceiling like I show here, but almost everywhere that there is a 'corner' like this. I'm confused as I've never really had this level of problem before. My settings are reasonably high already.
I'm using vraysun and vraysky, a vrayphyscam and various 'fillin' standard max omnis. Nothing special really. I've also just tried a new coffer light using the new vraymesh lights, but the problem existed before then. The model is generated in AutoCad architecture and file linked in (as we have always done) and the geometry is pretty clean - ie there are no silly gaps at wall/ceiling junctions. It is modelled as we have always modelled. There is 1 max spotlight being used as a projector (the blown out bit at the bottom of the image), but again, the problem exists without this.
By the looks of things I am having an issue with the coffer mesh light and DR, but I'll worry about that later.
Anyway, a few images will hopefully explain things:
Here's a render with an overide vray material:
And here's a render with the same mtl overide but with all lights apart from vraysun (and skylight) off:
So here are my settings:
and finally:
I'm really hoping I've overlooked something obvious here.
I'm using vraysun and vraysky, a vrayphyscam and various 'fillin' standard max omnis. Nothing special really. I've also just tried a new coffer light using the new vraymesh lights, but the problem existed before then. The model is generated in AutoCad architecture and file linked in (as we have always done) and the geometry is pretty clean - ie there are no silly gaps at wall/ceiling junctions. It is modelled as we have always modelled. There is 1 max spotlight being used as a projector (the blown out bit at the bottom of the image), but again, the problem exists without this.
By the looks of things I am having an issue with the coffer mesh light and DR, but I'll worry about that later.
Anyway, a few images will hopefully explain things:
Here's a render with an overide vray material:
And here's a render with the same mtl overide but with all lights apart from vraysun (and skylight) off:
So here are my settings:
and finally:
I'm really hoping I've overlooked something obvious here.
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