At least the problem where CPU was not at 100% when rendering scenes with lots of bitmaps seems to be fixed. I tested this with one scene and it appeared to work fine.
"When using Bitmaps in scenes, render times could increase; this degradation was more noticeable as the number of machine cores increased. This degradation in performance has been corrected."
I wonder how you can identify if bitmap pager is an issue without testing it?
"When using Bitmaps in scenes, render times could increase; this degradation was more noticeable as the number of machine cores increased. This degradation in performance has been corrected."
I wonder how you can identify if bitmap pager is an issue without testing it?
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