A guy in our office discovered this last night while having major problems with a render.
He originally sent it and had a refraction colour of 254 on all his glass materials - when testing to figure out the crazy rendertimes, changed the colour to 255 and it rendered in nearly 1/4 of the time.
We did another test this morning on a more glass heavy scene - they're identical apart from the refraction colour, and got the same results.
Is this normal?
It's nowhere near as noticable with IR/LC, this is with IR/BF.
Here's an image he knocked up for comparison:
He originally sent it and had a refraction colour of 254 on all his glass materials - when testing to figure out the crazy rendertimes, changed the colour to 255 and it rendered in nearly 1/4 of the time.
We did another test this morning on a more glass heavy scene - they're identical apart from the refraction colour, and got the same results.
Is this normal?
It's nowhere near as noticable with IR/LC, this is with IR/BF.
Here's an image he knocked up for comparison:
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