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Refraction colour massivly impacting the rendertimes

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  • Refraction colour massivly impacting the rendertimes

    A guy in our office discovered this last night while having major problems with a render.

    He originally sent it and had a refraction colour of 254 on all his glass materials - when testing to figure out the crazy rendertimes, changed the colour to 255 and it rendered in nearly 1/4 of the time.
    We did another test this morning on a more glass heavy scene - they're identical apart from the refraction colour, and got the same results.

    Is this normal?
    It's nowhere near as noticable with IR/LC, this is with IR/BF.

    Here's an image he knocked up for comparison:


  • #2
    it could come from a mesh problem.
    Is the glass modelled in max?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #3
      Yeah, splines, outline, extrude. Bit of edit poly for chopping bits out.

      Comment


      • #4
        very odd indeed.
        Is the glass excluded from GI?
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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        • #5
          Nope, it's just object & material.

          I just did this in a fresh scene. It's not as big a difference as the render, but then again adding 30 seconds onto a 45 second render is still a lot.

          edit: new image, that scaling on this forum is awful.
          Last edited by Neilg; 26-08-2010, 05:46 AM.

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          • #6
            Try something for me, change the diffuse to black and change the IOR to 1.35 (ior of glass) and see if the problem is still there
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #7
              Refract at 255 - 38 seconds.
              Refract at 254 - 38 seconds.

              By jove, I think he's got it.

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              • #8
                Nice, your glass will probably look a little better too
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

                Comment


                • #9
                  haha, thanks a lot man

                  Add another beer to the queue!

                  Comment


                  • #10
                    sheesh i should probably claim those one day
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

                    Comment


                    • #11
                      If you have non-black diffuse color for your glass, V-Ray will have to calculate diffuse surface lighting as soon as your refraction color gets below pure white - this means calculating direct lighting shadows and global illumination, in addition to the refractions. All of this is skipped when the diffuse color is black or when the refraction color is pure white. Unless you specifically need it, always set the diffuse color of glass materials to black.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        I've been playing with a scene off and on that has some frosty ice cubes in it. The diffuse color needs to be non-black to help get the right look, but the material is extremely slow to render. Is there any benefit to having the diffuse be pure white? It won't look as good as mixed tones, but would be better than black for sure.
                        Brett Simms

                        www.heavyartillery.com
                        e: brett@heavyartillery.com

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