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  • Little Sparkles

    I'm zoomed way in, but I'm seeing little sparkles. My settings are already high. What should I be looking at to get rid of these?

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    I get these too. Searching the forums will list a few different potential fixes for it, but sub pixel mapping seems and/or clamping seems to work best. Other options are turning off the Sun's visibility as well as using an AA filter than handles this like blend.

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    • #3
      I see those alot too. Usually when using an HDRI light setup. Interested to hear how you solve it...
      • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
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      • #4
        U talking about the white dots?
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #5
          yes. The little white dots
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            Id troubleshoot it like that

            Apply grey shader - I assume u use displacement keep it.

            Render with grey shader no GI
            if no speckles, render again with GI
            if speckles - disable caustic in GI - if that didnt help then
            disable dispalcement and use bump - see if speckles stay...

            and so on...
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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            • #7
              I'll try your suggestions.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                Looks like you are using "use light cache for glossy rays"
                Increasing the light cache subdivs/sample size can clear this
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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                • #9
                  Originally posted by jacksc02 View Post
                  Looks like you are using "use light cache for glossy rays"
                  Increasing the light cache subdivs/sample size can clear this
                  Bobby: I stopped using HDRI's as my light source because of the white dots. I now just use my nice HDRI's for environments, and use the VRAY SUN. Based on Vlado's comment above, he seems to like HDRI's. Did you find a solution? Did DADAL's suggestion help, or Chris's? Thanks.

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                  • #10
                    These are usually glossy reflections of glossy reflections (or specular hilights) that reflect the HDRI; we are thinking about some automatic work-arounds for these cases, but still if you can get me the scene to vlado@chaosgroup.com it will help to figure out what's going on.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #11
                      Originally posted by BKE View Post
                      Bobby: I stopped using HDRI's as my light source because of the white dots. I now just use my nice HDRI's for environments, and use the VRAY SUN. Based on Vlado's comment above, he seems to like HDRI's. Did you find a solution? Did DADAL's suggestion help, or Chris's? Thanks.
                      I've been using the following work around: use the full res normal HDRI for reflections, and a lower res blurred version for lighting. Usually solves the problem for me, but not always.

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                      • #12
                        Originally posted by Deflaminis View Post
                        I've been using the following work around: use the full res normal HDRI for reflections, and a lower res blurred version for lighting. Usually solves the problem for me, but not always.
                        Thanks. Nice workaround. May I ask.. when it does not work to use the blurry HDRI, do you have to resort to increasing the settings? I would like to go back to using HDRI's if I can be confident that they will work.

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                        • #13
                          You know, I haven't fully nailed down what causes my problems when they do arise. But I suspect it's somehow related to the HDRI going through glass to light up a scene. (Interiors get the problem a lot more than exteriors for me.) Wish I had a better answer for you.

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                          • #14
                            Originally posted by Deflaminis View Post
                            You know, I haven't fully nailed down what causes my problems when they do arise. But I suspect it's somehow related to the HDRI going through glass to light up a scene. (Interiors get the problem a lot more than exteriors for me.) Wish I had a better answer for you.
                            Thanks. That actually helps a lot! I have already run into issues caused by glass, and, while I do not like it, I have turned the glass off for interiors. Knowing that I can consistently get good exteriors from a blurred HDRI is enough info for me to give it another try. Do you have a rule of thumb for the threshhold for the resolution to eliminate the speckles?

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                            • #15
                              I've found that putting the hdri into a domelight and checking on 'store with irradiance map' solves this for me.

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