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Little Sparkles
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Little Sparkles
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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yes. The little white dotsBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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I'll try your suggestions.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Looks like you are using "use light cache for glossy rays"
Increasing the light cache subdivs/sample size can clear this
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Originally posted by jacksc02 View PostLooks like you are using "use light cache for glossy rays"
Increasing the light cache subdivs/sample size can clear this
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These are usually glossy reflections of glossy reflections (or specular hilights) that reflect the HDRI; we are thinking about some automatic work-arounds for these cases, but still if you can get me the scene to vlado@chaosgroup.com it will help to figure out what's going on.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by BKE View PostBobby: I stopped using HDRI's as my light source because of the white dots. I now just use my nice HDRI's for environments, and use the VRAY SUN. Based on Vlado's comment above, he seems to like HDRI's. Did you find a solution? Did DADAL's suggestion help, or Chris's? Thanks.
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Originally posted by Deflaminis View PostI've been using the following work around: use the full res normal HDRI for reflections, and a lower res blurred version for lighting. Usually solves the problem for me, but not always.
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Originally posted by Deflaminis View PostYou know, I haven't fully nailed down what causes my problems when they do arise. But I suspect it's somehow related to the HDRI going through glass to light up a scene. (Interiors get the problem a lot more than exteriors for me.) Wish I had a better answer for you.
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