here is today's log. I took the spawner out of the services, and started the spawner manually. the V-Ray messages show the scene being loaded, but nothing is showing up in the buffer, yet.
[2012/J/9|09:00:00] 70 % completed.
[2012/J/9|09:00:00] 80 % completed.
[2012/J/9|09:00:00] 90 % completed.
[2012/J/9|09:00:01] Setting up 4 thread(s)
[2012/J/9|09:00:01] 14 % completed.
[2012/J/9|09:00:02] 23 % completed.
[2012/J/9|09:00:02] 31 % completed.
[2012/J/9|09:00:02] 47 % completed.
[2012/J/9|09:00:02] 56 % completed.
[2012/J/9|09:00:03] 65 % completed.
[2012/J/9|09:00:03] 74 % completed.
[2012/J/9|09:00:03] 82 % completed.
[2012/J/9|09:00:03] 90 % completed.
[2012/J/9|09:00:04] Threads completed
[2012/J/9|09:00:04] 10 % completed.
[2012/J/9|09:00:04] 20 % completed.
[2012/J/9|09:00:04] 30 % completed.
[2012/J/9|09:00:04] 40 % completed.
[2012/J/9|09:00:05] 50 % completed.
[2012/J/9|09:00:05] 60 % completed.
[2012/J/9|09:00:05] 70 % completed.
[2012/J/9|09:00:05] 80 % completed.
[2012/J/9|09:00:06] 90 % completed.
[2012/J/9|09:00:06] Setting up 4 thread(s)
[2012/J/9|09:00:06] 13 % completed.
[2012/J/9|09:00:06] 22 % completed.
[2012/J/9|09:00:07] 31 % completed.
[2012/J/9|09:00:07] 47 % completed.
[2012/J/9|09:00:07] 56 % completed.
[2012/J/9|09:00:08] 64 % completed.
[2012/J/9|09:00:08] 72 % completed.
[2012/J/9|09:00:08] 82 % completed.
[2012/J/9|09:00:08] 90 % completed.
[deleted a bunch of the same]
[2012/J/9|09:10:27] Threads completed
[2012/J/9|09:10:27] 10 % completed.
[2012/J/9|09:10:28] 20 % completed.
[2012/J/9|09:10:28] 30 % completed.
[2012/J/9|09:10:29] 40 % completed.
[2012/J/9|09:10:29] 50 % completed.
[2012/J/9|09:10:29] 60 % completed.
[2012/J/9|09:10:30] 70 % completed.
[2012/J/9|09:10:30] 80 % completed.
[2012/J/9|09:10:31] 90 % completed.
[2012/J/9|09:10:31] Updating render lights
[2012/J/9|09:12:01] Setting up 4 thread(s)
[2012/J/9|09:12:01] Threads completed
[2012/J/9|09:12:01] 33 % completed.
[2012/J/9|09:12:01] 66 % completed.
[2012/J/9|09:12:01] Updating atmospheric effects.
[2012/J/9|09:12:01] Updating render effects.
[2012/J/9|09:12:01] Scene setup: 1077.3 s
[2012/J/9|09:12:01] Compiling render instances geometry.
[2012/J/9|09:12:01] 10 % completed.
[2012/J/9|09:12:01] 20 % completed.
[2012/J/9|09:12:01] 30 % completed.
[2012/J/9|09:12:01] 40 % completed.
[2012/J/9|09:12:01] 50 % completed.
[2012/J/9|09:12:02] 60 % completed.
[2012/J/9|09:12:02] 70 % completed.
[2012/J/9|09:12:02] 80 % completed.
[2012/J/9|09:12:02] 90 % completed.
[2012/J/9|09:12:02] Compiling lights geometry.
[2012/J/9|09:12:02] Preparing ray server.
[2012/J/9|09:12:02] Creating and initializing 4 thread(s).
[2012/J/9|09:12:02] Allocating memory for build data of 1590822 faces (12726576 bytes, 12.1 MB).
[2012/J/9|09:12:02] Initializing face build data.
[2012/J/9|09:12:03] Creating 'done' event.
[2012/J/9|09:12:03] Starting first thread.
[2012/J/9|09:12:03] Waiting for thread completion.
[2012/J/9|09:12:03] 19 % completed.
[2012/J/9|09:12:03] 29 % completed.
[2012/J/9|09:12:03] 41 % completed.
[2012/J/9|09:12:03] 54 % completed.
[2012/J/9|09:12:04] 64 % completed.
[2012/J/9|09:12:04] 72 % completed.
[2012/J/9|09:12:23] Releasing thread resources.
[2012/J/9|09:12:23] SDTree statistics:
[2012/J/9|09:12:23] Total number of faces stored: 1590822
[2012/J/9|09:12:23] Max tree depth: 57
[2012/J/9|09:12:23] Average tree depth: 28.7825
[2012/J/9|09:12:23] Number of tree nodes: 717779
[2012/J/9|09:12:23] Number of tree faces: 5160337
[2012/J/9|09:12:23] Number of tree leafs: 279535
[2012/J/9|09:12:23] Average faces/leaf: 18.4604
[2012/J/9|09:12:23] Memory usage: 160.22 MB
[2012/J/9|09:12:24] Scene bounding box is [-1909.22,-1870.46,-106.254]-[2355.93,2295.16,970.429]
[2012/J/9|09:12:24] Preparing direct light manager.
[2012/J/9|09:12:24] Preparing global light manager.
[2012/J/9|09:12:24] Irradiance sample size is 84 bytes
[2012/J/9|09:12:24] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2012/J/9|09:12:24] beginFrame() done.
[2012/J/9|09:12:24] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2012/J/9|09:12:24] Photon size is 56 bytes.
[2012/J/9|09:12:24] Light cache sample size is 120 bytes.
[2012/J/9|09:12:24] Building light cache.
[2012/J/9|09:12:24] Tracing 640000 image samples for light cache in 8 passes.
[2012/J/9|09:12:24] Setting up 4 thread(s)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:00:00] 70 % completed.
[2012/J/9|09:00:00] 80 % completed.
[2012/J/9|09:00:00] 90 % completed.
[2012/J/9|09:00:01] Setting up 4 thread(s)
[2012/J/9|09:00:01] 14 % completed.
[2012/J/9|09:00:02] 23 % completed.
[2012/J/9|09:00:02] 31 % completed.
[2012/J/9|09:00:02] 47 % completed.
[2012/J/9|09:00:02] 56 % completed.
[2012/J/9|09:00:03] 65 % completed.
[2012/J/9|09:00:03] 74 % completed.
[2012/J/9|09:00:03] 82 % completed.
[2012/J/9|09:00:03] 90 % completed.
[2012/J/9|09:00:04] Threads completed
[2012/J/9|09:00:04] 10 % completed.
[2012/J/9|09:00:04] 20 % completed.
[2012/J/9|09:00:04] 30 % completed.
[2012/J/9|09:00:04] 40 % completed.
[2012/J/9|09:00:05] 50 % completed.
[2012/J/9|09:00:05] 60 % completed.
[2012/J/9|09:00:05] 70 % completed.
[2012/J/9|09:00:05] 80 % completed.
[2012/J/9|09:00:06] 90 % completed.
[2012/J/9|09:00:06] Setting up 4 thread(s)
[2012/J/9|09:00:06] 13 % completed.
[2012/J/9|09:00:06] 22 % completed.
[2012/J/9|09:00:07] 31 % completed.
[2012/J/9|09:00:07] 47 % completed.
[2012/J/9|09:00:07] 56 % completed.
[2012/J/9|09:00:08] 64 % completed.
[2012/J/9|09:00:08] 72 % completed.
[2012/J/9|09:00:08] 82 % completed.
[2012/J/9|09:00:08] 90 % completed.
[deleted a bunch of the same]
[2012/J/9|09:10:27] Threads completed
[2012/J/9|09:10:27] 10 % completed.
[2012/J/9|09:10:28] 20 % completed.
[2012/J/9|09:10:28] 30 % completed.
[2012/J/9|09:10:29] 40 % completed.
[2012/J/9|09:10:29] 50 % completed.
[2012/J/9|09:10:29] 60 % completed.
[2012/J/9|09:10:30] 70 % completed.
[2012/J/9|09:10:30] 80 % completed.
[2012/J/9|09:10:31] 90 % completed.
[2012/J/9|09:10:31] Updating render lights
[2012/J/9|09:12:01] Setting up 4 thread(s)
[2012/J/9|09:12:01] Threads completed
[2012/J/9|09:12:01] 33 % completed.
[2012/J/9|09:12:01] 66 % completed.
[2012/J/9|09:12:01] Updating atmospheric effects.
[2012/J/9|09:12:01] Updating render effects.
[2012/J/9|09:12:01] Scene setup: 1077.3 s
[2012/J/9|09:12:01] Compiling render instances geometry.
[2012/J/9|09:12:01] 10 % completed.
[2012/J/9|09:12:01] 20 % completed.
[2012/J/9|09:12:01] 30 % completed.
[2012/J/9|09:12:01] 40 % completed.
[2012/J/9|09:12:01] 50 % completed.
[2012/J/9|09:12:02] 60 % completed.
[2012/J/9|09:12:02] 70 % completed.
[2012/J/9|09:12:02] 80 % completed.
[2012/J/9|09:12:02] 90 % completed.
[2012/J/9|09:12:02] Compiling lights geometry.
[2012/J/9|09:12:02] Preparing ray server.
[2012/J/9|09:12:02] Creating and initializing 4 thread(s).
[2012/J/9|09:12:02] Allocating memory for build data of 1590822 faces (12726576 bytes, 12.1 MB).
[2012/J/9|09:12:02] Initializing face build data.
[2012/J/9|09:12:03] Creating 'done' event.
[2012/J/9|09:12:03] Starting first thread.
[2012/J/9|09:12:03] Waiting for thread completion.
[2012/J/9|09:12:03] 19 % completed.
[2012/J/9|09:12:03] 29 % completed.
[2012/J/9|09:12:03] 41 % completed.
[2012/J/9|09:12:03] 54 % completed.
[2012/J/9|09:12:04] 64 % completed.
[2012/J/9|09:12:04] 72 % completed.
[2012/J/9|09:12:23] Releasing thread resources.
[2012/J/9|09:12:23] SDTree statistics:
[2012/J/9|09:12:23] Total number of faces stored: 1590822
[2012/J/9|09:12:23] Max tree depth: 57
[2012/J/9|09:12:23] Average tree depth: 28.7825
[2012/J/9|09:12:23] Number of tree nodes: 717779
[2012/J/9|09:12:23] Number of tree faces: 5160337
[2012/J/9|09:12:23] Number of tree leafs: 279535
[2012/J/9|09:12:23] Average faces/leaf: 18.4604
[2012/J/9|09:12:23] Memory usage: 160.22 MB
[2012/J/9|09:12:24] Scene bounding box is [-1909.22,-1870.46,-106.254]-[2355.93,2295.16,970.429]
[2012/J/9|09:12:24] Preparing direct light manager.
[2012/J/9|09:12:24] Preparing global light manager.
[2012/J/9|09:12:24] Irradiance sample size is 84 bytes
[2012/J/9|09:12:24] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2012/J/9|09:12:24] beginFrame() done.
[2012/J/9|09:12:24] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2012/J/9|09:12:24] Photon size is 56 bytes.
[2012/J/9|09:12:24] Light cache sample size is 120 bytes.
[2012/J/9|09:12:24] Building light cache.
[2012/J/9|09:12:24] Tracing 640000 image samples for light cache in 8 passes.
[2012/J/9|09:12:24] Setting up 4 thread(s)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
[2012/J/9|09:12:24] Light cache time interval is (0.000000, 100.000000)
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