Hello,
I have a serious problem with speckles this time. Mostly, these are generated by HDRIs with values way above 1. In this case however, it is different. I have a car part with a silver metallic paint. The paint is using glossy reflections, reflection depth for the paint is 5, glossy subdiv is 56. Clamp output and subpixel mapping is on.
When I hit render, I get a lot of white speckles in all the areas where a car part is reflecting itself, let say the bumper for example. If I set reflection depth for the carpaint to 1, these areas are speckle-free, but I loose the self-reflection of course.
I tried all sorts of things: Setting the AA to 50 min and 100 max, no change. Setting subdivision for the metallic paint to 256, no change. Is there any workaround? This has been annoying me for months...


Thanks in advance
Oliver
I have a serious problem with speckles this time. Mostly, these are generated by HDRIs with values way above 1. In this case however, it is different. I have a car part with a silver metallic paint. The paint is using glossy reflections, reflection depth for the paint is 5, glossy subdiv is 56. Clamp output and subpixel mapping is on.
When I hit render, I get a lot of white speckles in all the areas where a car part is reflecting itself, let say the bumper for example. If I set reflection depth for the carpaint to 1, these areas are speckle-free, but I loose the self-reflection of course.
I tried all sorts of things: Setting the AA to 50 min and 100 max, no change. Setting subdivision for the metallic paint to 256, no change. Is there any workaround? This has been annoying me for months...
Thanks in advance
Oliver
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