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  • Loads of speckles when object reflects itself

    Hello,
    I have a serious problem with speckles this time. Mostly, these are generated by HDRIs with values way above 1. In this case however, it is different. I have a car part with a silver metallic paint. The paint is using glossy reflections, reflection depth for the paint is 5, glossy subdiv is 56. Clamp output and subpixel mapping is on.

    When I hit render, I get a lot of white speckles in all the areas where a car part is reflecting itself, let say the bumper for example. If I set reflection depth for the carpaint to 1, these areas are speckle-free, but I loose the self-reflection of course.

    I tried all sorts of things: Setting the AA to 50 min and 100 max, no change. Setting subdivision for the metallic paint to 256, no change. Is there any workaround? This has been annoying me for months...

    Click image for larger version

Name:	noise.PNG
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ID:	877053Click image for larger version

Name:	noise_free.PNG
Views:	1
Size:	71.0 KB
ID:	877054

    Thanks in advance

    Oliver
    Last edited by kosso_olli; 19-12-2012, 09:59 AM.
    https://www.behance.net/Oliver_Kossatz

  • #2
    go to options of your vray material and set the cutoff value to 0.001 and see if that helps.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      Dmitry,
      thanks for the tip. Tried it, but it didn't help.

      Regards

      Oliver
      https://www.behance.net/Oliver_Kossatz

      Comment


      • #4
        High AA will undermine your high material samples - for the laugh try setting your aa max to 12 and keep your really high material samples and see if it'll do it.

        Comment


        • #5
          can you post a small part of your scene so we can have a look, just a part of this object is enough.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

          Comment


          • #6
            I hope so, will have to ask. If not I can replicate it with some simple objects.

            Regards

            Oliver
            https://www.behance.net/Oliver_Kossatz

            Comment


            • #7
              Here is the file. The speckles are visible in the metallic layer of the carpaint (see MtlSelect render element). I narrowed it down to one light in the scene. Increasing the subdivs of the metallic layer helps a bit, but I need that scene completely noise-free.

              EDIT: wtf, file size limit for zip is 97kb? Come on... Please send a pm and I will mail the file to you. It is about 600 kilobytes

              Regards and thanks for the help

              Oliver
              https://www.behance.net/Oliver_Kossatz

              Comment


              • #8
                Hello there,

                We are sorry about the delay of this answer.
                Could you please send this scene to vray@chaosgroup.com
                Please include the link to this post , and mention what is the issue with the scene.

                Thank you very much in advance.
                Svetlozar Draganov | Senior Manager 3D Support | contact us
                Chaos & Enscape & Cylindo are now one!

                Comment


                • #9
                  Svetlozar, I have already forwarded this scene to your email a while ago. The issue was the directional parameter which he had used in his vray light, it caused the unresolvable noise. If you'd like I can resend it.
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

                  Comment


                  • #10
                    had an issue similar to this... hdri on environment and vray dome light.. what was the directional parameter that was incorrect?

                    Comment


                    • #11
                      Another way to avoid the problem is to use the VRayOverrideMtl material and use a different and simpler material for the reflections.

                      There is no bug here, just the probability of a camera ray to go through the two reflections and hit the bright light source is very very small and happens very rarely. We must find another way to solve this issue, perhaps using some kind of multi-bounce adaptive sampling.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        I don't think dome light has a directional parameter. For this issue the rectangular light had a value of 0.75 if I remember correctly. Setting the dir value to 0 and making the light have no decay with value of 0 instead solved that current noise problem.
                        Dmitry Vinnik
                        Silhouette Images Inc.
                        ShowReel:
                        https://www.youtube.com/watch?v=qxSJlvSwAhA
                        https://www.linkedin.com/in/dmitry-v...-identity-name

                        Comment


                        • #13
                          It can happen with any light; in your particular case that was a work-around, but we must find a general solution.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Originally posted by vlado View Post
                            There is no bug here, just the probability of a camera ray to go through the two reflections and hit the bright light source is very very small and happens very rarely.
                            I feel that this also the case when using hdri's of sunlit locations in a dome light. The sun in these hdri's is often very bright, causing the same speckles. Single pixels in the framebuffer sometimes have 3-digit float values. That's the white speckles. I have a scene file for that problem, if that helps. It is quite large though, because of the hdri.

                            Regards

                            Oliver
                            https://www.behance.net/Oliver_Kossatz

                            Comment


                            • #15
                              Hello Oliver,

                              You can send you scene to support@chaosgroup.com , if the scene is too large we can provide you our FTP server - just let us know in the email.
                              Svetlozar Draganov | Senior Manager 3D Support | contact us
                              Chaos & Enscape & Cylindo are now one!

                              Comment

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