Hi,
i can not wrap my head around how translucency in VrayMTL works. It seems to be rather SSS than translucency fuction, and there are many things that do not make sense. But so far, what confuses me most is this:
Refraction glossiness function affects behavior of translucency effect, so activating translucency is not really a switch between SSS and refraction, but some sort of a blend. But if i change refraction glossiness, then i pretty much corrupt correctness of scatter coefficient and forward/backward coefficient parameters. I really do not understand that i have to blend SSS settings with refraction settings, and get into situation where i have over 10 parameters that affect each other in a very unintuitive way. Fog parameter for example has some multiplier, instead of physical depth in world units. Then it's color works not only as a color but also as a switch to activate/deactivate translucency. Then there is a thickness parameter, which is in world units....
So i am pretty much lost on what controls what...
i can not wrap my head around how translucency in VrayMTL works. It seems to be rather SSS than translucency fuction, and there are many things that do not make sense. But so far, what confuses me most is this:
Refraction glossiness function affects behavior of translucency effect, so activating translucency is not really a switch between SSS and refraction, but some sort of a blend. But if i change refraction glossiness, then i pretty much corrupt correctness of scatter coefficient and forward/backward coefficient parameters. I really do not understand that i have to blend SSS settings with refraction settings, and get into situation where i have over 10 parameters that affect each other in a very unintuitive way. Fog parameter for example has some multiplier, instead of physical depth in world units. Then it's color works not only as a color but also as a switch to activate/deactivate translucency. Then there is a thickness parameter, which is in world units....
So i am pretty much lost on what controls what...
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