Hello again,
Here some good news about Maya users - the same scene with the same settings converted to Maya looks this way:
Unfortunately they are not identical because Translucency algorithms between Max and Maya are different.
If the above example I have changed Maya's Translucency settings to the one I set previously in Max but there are some differences for example > Wax Type is missing here.
In Maya actually we have a lot more control over the translucency - because we are able to set Scatter Bounces in Max we only have 1 bounce.
However the same technique could be applied here in order to prepare translucent materials - here are a few example with a few tweaks on Fog-Multiplier / Scatter Bounces / Subdivisions - everything else is the same as in Max scene.
Maya and Max Scenes >>
translucency_Maya.zip
translucency_Max.zip
Here some good news about Maya users - the same scene with the same settings converted to Maya looks this way:
Unfortunately they are not identical because Translucency algorithms between Max and Maya are different.
If the above example I have changed Maya's Translucency settings to the one I set previously in Max but there are some differences for example > Wax Type is missing here.
In Maya actually we have a lot more control over the translucency - because we are able to set Scatter Bounces in Max we only have 1 bounce.
However the same technique could be applied here in order to prepare translucent materials - here are a few example with a few tweaks on Fog-Multiplier / Scatter Bounces / Subdivisions - everything else is the same as in Max scene.
Maya and Max Scenes >>
translucency_Maya.zip
translucency_Max.zip
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