when using those render elements I often get white pixels around silhouette. And now I have a scene with a lot of backlights and this is really problematic. I try to choke the alha but it even appear around objects inside the alpha... Is there any way to avoid this? Maybe by using reflection and light passes instead of raw?
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Render elements rawreflection and rawlighting creating white pixels around silhouette
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Render elements rawreflection and rawlighting creating white pixels around silhouette
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Yes to all.
In 32 bits exr in linear mode sRGB space in after effects
usinf a simple matte choker on the rawLighting help a lot.Last edited by jstrob; 05-10-2014, 06:36 PM.
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Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Originally posted by joconnell View PostI thought that'd been fixed in 3.x?
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Vlado, you mean we must comp for example the rawLighting with the lighting and the diffuse filter? How do we mix them? normally for the lighting pass I just multiply the diffuse filter on the raw lighting and put that in add mode in my comp...
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www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Originally posted by jstrob View PostVlado, you mean we must comp for example the rawLighting with the lighting and the diffuse filter? How do we mix them? normally for the lighting pass I just multiply the diffuse filter on the raw lighting and put that in add mode in my comp...
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostEh no, this was in response to Tashko's note that V-Ray 3.0 will do the correct thing. It will do the correct thing if all three elements are present. Otherwise it will be the same as V-Ray 2.x
Best regards,
Vlado
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In order to get correct raw passes in V-Ray 3 (without manually dividing Lighting/diffuse to get Raw lighting in post), all main render elements should be added as well. So if you going to use raw light, raw gi, raw reflection elements e.t.c. you must add lighting, GI, reflection elements too
Otherwise V-Ray will not be able to calculate proper raw elements and they will be issues in compositing.
V-Ray divides automatically Lighting/Diffuse and saves proper Raw Lighting.
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So to avoid confusion, to have VRay automatically create the correct raw passes you would need a full set, correct? For example:
Reflection, RawReflection and ReflectionFilter
Or:
Lighting, RawLighting and Diffuse
GI, RawGI and Diffuse
Refraction, RawRefraction, RefractionFilter
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Originally posted by Rens View PostSo to avoid confusion, to have VRay automatically create the correct raw passes you would need a full set, correct? For example:
Reflection, RawReflection and ReflectionFilter
Or:
Lighting, RawLighting and Diffuse
GI, RawGI and Diffuse
Refraction, RawRefraction, RefractionFilter
Originally posted by Dariusz Makowski (Dadal) View PostOh well snap. I didn't know that. I've just assumed that maya v3 only needed raw light + diffuse. Well it might be worth pointing this out somewhere in docs or in warning print or in render element section so that people know that.
Regards
Dariusz
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