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Render elements rawreflection and rawlighting creating white pixels around silhouette

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  • Render elements rawreflection and rawlighting creating white pixels around silhouette

    when using those render elements I often get white pixels around silhouette. And now I have a scene with a lot of backlights and this is really problematic. I try to choke the alha but it even appear around objects inside the alpha... Is there any way to avoid this? Maybe by using reflection and light passes instead of raw?

    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

  • #2
    Heya

    Do you use it in 32 bits/exr ?

    Do you multiply diffuse by raw light and reflectionFilter by rawRefl?

    Regards

    Dariusz
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      Yes to all.

      In 32 bits exr in linear mode sRGB space in after effects

      usinf a simple matte choker on the rawLighting help a lot.
      Last edited by jstrob; 05-10-2014, 06:36 PM.

      __________________________________________
      www.strob.net

      Explosion & smoke I did with PhoenixFD
      Little Antman
      See Iron Baby and other of my models on Turbosquid!
      Some RnD involving PhoenixFD

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      • #4
        Yeah don't use the raw passes. Divide for example Reflection by Reflection Filter, then adjust, then multiply with Refl Filter again.
        Rens Heeren
        Generalist
        WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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        • #5
          I thought that'd been fixed in 3.x?

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          • #6
            Originally posted by joconnell View Post
            I thought that'd been fixed in 3.x?
            Yes, V-Ray 3.x makes this automatically. All raw render elements should work well.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              Originally posted by joconnell View Post
              I thought that'd been fixed in 3.x?
              Yes, however for this to work, you need to have the raw, normal and filter elements all enabled (i.e. raw GI, GI, and diffuse filter).

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                Vlado, you mean we must comp for example the rawLighting with the lighting and the diffuse filter? How do we mix them? normally for the lighting pass I just multiply the diffuse filter on the raw lighting and put that in add mode in my comp...

                __________________________________________
                www.strob.net

                Explosion & smoke I did with PhoenixFD
                Little Antman
                See Iron Baby and other of my models on Turbosquid!
                Some RnD involving PhoenixFD

                Comment


                • #9
                  Originally posted by jstrob View Post
                  Vlado, you mean we must comp for example the rawLighting with the lighting and the diffuse filter? How do we mix them? normally for the lighting pass I just multiply the diffuse filter on the raw lighting and put that in add mode in my comp...
                  Eh no, this was in response to Tashko's note that V-Ray 3.0 will do the correct thing. It will do the correct thing if all three elements are present. Otherwise it will be the same as V-Ray 2.x

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #10
                    Ah okay - so it's kind of doing a sneaky divide on the way out and replacing the original raw ref file?

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                    • #11
                      Originally posted by vlado View Post
                      Eh no, this was in response to Tashko's note that V-Ray 3.0 will do the correct thing. It will do the correct thing if all three elements are present. Otherwise it will be the same as V-Ray 2.x

                      Best regards,
                      Vlado
                      So I need light/rawlight/diffuse in order for vray to create proper raw light or can I just have raw light + diffuse?
                      CGI - Freelancer - Available for work

                      www.dariuszmakowski.com - come and look

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                      • #12
                        In order to get correct raw passes in V-Ray 3 (without manually dividing Lighting/diffuse to get Raw lighting in post), all main render elements should be added as well. So if you going to use raw light, raw gi, raw reflection elements e.t.c. you must add lighting, GI, reflection elements too
                        Otherwise V-Ray will not be able to calculate proper raw elements and they will be issues in compositing.

                        V-Ray divides automatically Lighting/Diffuse and saves proper Raw Lighting.
                        Tashko Zashev | chaos.com
                        Chaos Support Representative | contact us

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                        • #13
                          So to avoid confusion, to have VRay automatically create the correct raw passes you would need a full set, correct? For example:
                          Reflection, RawReflection and ReflectionFilter

                          Or:
                          Lighting, RawLighting and Diffuse
                          GI, RawGI and Diffuse
                          Refraction, RawRefraction, RefractionFilter
                          Rens Heeren
                          Generalist
                          WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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                          • #14
                            Oh well snap. I didn't know that. I've just assumed that maya v3 only needed raw light + diffuse. Well it might be worth pointing this out somewhere in docs or in warning print or in render element section so that people know that.

                            Regards

                            Dariusz
                            CGI - Freelancer - Available for work

                            www.dariuszmakowski.com - come and look

                            Comment


                            • #15
                              Originally posted by Rens View Post
                              So to avoid confusion, to have VRay automatically create the correct raw passes you would need a full set, correct? For example:
                              Reflection, RawReflection and ReflectionFilter

                              Or:
                              Lighting, RawLighting and Diffuse
                              GI, RawGI and Diffuse
                              Refraction, RawRefraction, RefractionFilter
                              Yes, that's it.

                              Originally posted by Dariusz Makowski (Dadal) View Post
                              Oh well snap. I didn't know that. I've just assumed that maya v3 only needed raw light + diffuse. Well it might be worth pointing this out somewhere in docs or in warning print or in render element section so that people know that.

                              Regards

                              Dariusz
                              We will definitely add a note to our documentation about this.
                              Tashko Zashev | chaos.com
                              Chaos Support Representative | contact us

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