hi vlado, coulĀ“d you find out the problem with the vray2sided material ?
Announcement
Collapse
No announcement yet.
nuclear war splotches
Collapse
X
-
i can give you two more examples of completly different scenes giving this problems. We really are looking for solving this problem. It is getting ridiculous. at a point a thought i managed to localise the problem in the monochrome presrvation mode. but then i started happening again...If you need more scenes to examine write to us.
regardsREDVERTEX
redvertex.com
Comment
-
Helllo guys,
I've got the same problem - previously I worked on Vray 3.00 - everything was ok. Problems start after instaling 3.2. Now on 3.3 sploches start appearing also with my older scenes.
I've tried Vray scene converter but it didn't help.
Anyone got any ideas what could help?
Comment
-
Originally posted by REDVERTEX View PostHi Vlado, Is there a solution already for the nuclear war splotches problem? Because we have this issue from a few days.
Originally posted by REDVERTEX View PostHello again, we have a new scene with the same issue, complely differenly set, again the weird colours....
In the new scenes do you use any of those or similar plugins?
Originally posted by REDVERTEX View Posti can give you two more examples of completly different scenes giving this problems. We really are looking for solving this problem. It is getting ridiculous. at a point a thought i managed to localise the problem in the monochrome presrvation mode. but then i started happening again...If you need more scenes to examine write to us.
regards
If you could provide a scene that reproduces the issue more often or always that would be very helpful for us.
Originally posted by Devianne View PostHelllo guys,
I've got the same problem - previously I worked on Vray 3.00 - everything was ok. Problems start after instaling 3.2. Now on 3.3 sploches start appearing also with my older scenes.
I've tried Vray scene converter but it didn't help.
Anyone got any ideas what could help?Last edited by Svetlozar Draganov; 12-01-2016, 07:52 AM.
Comment
-
hi svetlozar,
http://forums.chaosgroup.com/showthr...219#post656219
this file i send you is pretty small : 2 materials, a grey defaulvraymtl and a vraymaterial from itrees (multisub with vraysubmaterials) , no scatter at all.
did you look particularly into this one?
there you have the error every 4 to 5 rendering
thanks thomesLast edited by thomes; 12-01-2016, 08:24 AM.
Comment
-
I haven't look at that particular scene but it looks like Tsvetan and Vlado had look at it and managed to reproduce the issue.
It would be difficult to find the scene into our system without a ticket number since it was sent a half an year ago.
The priority is already raised to high so the only thing I could do is to add the scene you are talking about to the bug-report.
Comment
-
Comment
-
It's more likely that it's your primary bounce causing this (maybe because of a non vray material?) than your secondary. Try changing your primary to brute force.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
Comment
-
Originally posted by thomes View Poststill the same...3-30-05... no warnings (no shellac/normal bump/blend)
first render with illumap/BF second rendering with illumap/LC nearly the same holes. rendered without DR
...and we get it nearly every week with every second project.
What is the common between the projects in which the issue occurs?
Comment
-
hello svetlozar, first thanks for looking again into it.
http://forums.chaosgroup.com/showthr...291#post659291
thought that vlado knows the problem?!?
svetlozar, you got a scene from me two times now with one default vray material and one material from itrees. alone the vraymaterial does not make the problem, so it can be only a problem with the 2sided, or the 2sided together with the geometry of the tree itself.
a smaller scene you will maybe never get to solve this problem.
greets thomes
Comment
-
I think I fixed those issues for the next build, just need to double-check all the scene examples that I have. There was an issue with the 2-sided material when used with the irradiance map (brute force was fine).
Best regards,
VladoI only act like I know everything, Rogers.
Comment
Comment