Huh interesting. Then it means there is a bug with colored translucency.
In any case, the displacement on the carpet also causes a big slowdown. You can try the following to speed it up:
*) Turn on the "static geometry" in the VRayDisplacementMod modifier;
*) Set the edge length to 8 to reduce the tessellation and memory requirements a bit;
*) If you can use a bitmap rather than a procedural texture for displacement, it would be even faster.
It should give it a few more percent speed up even, but it will take extra RAM.
Best regards,
Vlado
In any case, the displacement on the carpet also causes a big slowdown. You can try the following to speed it up:
*) Turn on the "static geometry" in the VRayDisplacementMod modifier;
*) Set the edge length to 8 to reduce the tessellation and memory requirements a bit;
*) If you can use a bitmap rather than a procedural texture for displacement, it would be even faster.
It should give it a few more percent speed up even, but it will take extra RAM.
Best regards,
Vlado
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