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  • #31
    See my reply above on how to speed up displacement.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #32
      I did collapse things and I redid the displacement, using Vlado's tip. I thought my times were fast, however I sent it to render last night and woke up only 1/2 done. I did add tables, chairs, dishes, and clutter, which sent the render times up again.

      Originally posted by cheerioboy View Post
      sorry. The displacement gives me a longer render time. So it makes sense if you collapse all the geometry, which would remove the displacement modifier, that you would have a faster render time.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #33
        If there are more fine details, I would generally set the min shading rate to a slightly lower value, like 8. Higher values work if the scene has large flat surfaces like it did in the beginning, but as you add more clutter, it's better to keep a lower value.

        I'm still trying to fix the blue lights though, it looks like it's a bug anyways.

        Also, we are doing some research in general to better sample such scenes without the need to juggle subdivs or MSR at all.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #34
          From 128 to 8 is a huge difference, but I do understand the logic.
          Originally posted by vlado View Post
          If there are more fine details, I would generally set the min shading rate to a slightly lower value, like 8. Higher values work if the scene has large flat surfaces like it did in the beginning, but as you add more clutter, it's better to keep a lower value.

          I'm still trying to fix the blue lights though, it looks like it's a bug anyways.

          Also, we are doing some research in general to better sample such scenes without the need to juggle subdivs or MSR at all.

          Best regards,
          Vlado
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #35
            Originally posted by cheerioboy View Post
            sorry. The displacement gives me a longer render time. So it makes sense if you collapse all the geometry, which would remove the displacement modifier, that you would have a faster render time.
            The idea is not to collapse stuff like that but everything underneath it in the stack. I.e. collapse all normal geom down to edit mesh and all geom involving displacement mod down to edit mesh plus the mod on top. Speeds things up a lot.
            Alex York
            Founder of Atelier York - Bespoke Architectural Visualisation
            www.atelieryork.co.uk

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            • #36
              Originally posted by alexyork View Post
              The idea is not to collapse stuff like that but everything underneath it in the stack. I.e. collapse all normal geom down to edit mesh and all geom involving displacement mod down to edit mesh plus the mod on top. Speeds things up a lot.
              I'm actually surprised by this; it doesn't make much sense. Is that the case even if you switch the default geometry type to "static"?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #37
                Originally posted by vlado View Post
                I'm actually surprised by this; it doesn't make much sense. Is that the case even if you switch the default geometry type to "static"? Best regards, Vlado
                I remember reading something like this a long time ago in one of those, "how to speed up v-Ray" articles.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #38
                  I have to be honest, I didn't realize that there was a displacement mod. That would account for a lot of speedup.

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                  • #39
                    i too can't see why collapsing everything to an editable mesh shoud speed up rendering.. scene interaction yes, possibly compiling geometry stage before render..but as far as i understood it the renderer only gets passed the resulting textured triangles, whatever is creating it in the stack. (talking about basic geometry, not rendertime stuff) i could be wrong of course. i rarely use editable mesh these days.. its all poly.

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                    • #40
                      I am having a heck of a time here. Low resolution and noise in 2 hours.

                      Click image for larger version

Name:	la cholla.jpg
Views:	1
Size:	528.1 KB
ID:	856451
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #41
                        Originally posted by super gnu View Post
                        i too can't see why collapsing everything to an editable mesh shoud speed up rendering.. scene interaction yes, possibly compiling geometry stage before render..but as far as i understood it the renderer only gets passed the resulting textured triangles, whatever is creating it in the stack. (talking about basic geometry, not rendertime stuff) i could be wrong of course. i rarely use editable mesh these days.. its all poly.
                        I'm with you, I don't understand why it helps. But it might have been mostly that displacement and I confused symptoms.

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                        • #42
                          Originally posted by glorybound View Post
                          I am having a heck of a time here. Low resolution and noise in 2 hours.
                          As an aside, the render looks great. I don't like interiors that have a lot of middle brightness colours as they tend to suck a lot of the light out of the shot, I'm more of a light and airy person. I think it's kind of hard to get something with this properties to look realistic but you've done a great job of it here. Your interior / exterior lighting balance works really well.

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                          • #43
                            Thanks! I totally redid the lights. It seems that when you get everything right V-Ray is happy. I basically turned everything off and turned things on one by one, until everything balanced. I'll post an update tomorrow.

                            Originally posted by joconnell View Post
                            As an aside, the render looks great. I don't like interiors that have a lot of middle brightness colours as they tend to suck a lot of the light out of the shot, I'm more of a light and airy person. I think it's kind of hard to get something with this properties to look realistic but you've done a great job of it here. Your interior / exterior lighting balance works really well.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment


                            • #44
                              It does have a very nice photographic feel to it. Nice work.

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                              • #45
                                thats pretty nice lighting!

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