Thanks, guys. I am not happy with it, but it's probably because I have been staring at it since Sunday.
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Bobby Parker
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Originally posted by vlado View PostI'm actually surprised by this; it doesn't make much sense. Is that the case even if you switch the default geometry type to "static"?
Best regards,
Vlado
Not sure about the latter - never messed with it. I have just noticed that the rendering stages prior to the LC being generated are quicker with everything collapsed.
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So I was looking at the scene again, and I have two questions:
1) Filtering of bump textures is practically disabled (texture blur is at 0.01); this causes a lot of inherent noise in the scene (the walls, ceiling etc) that V-Ray is trying to resolve in vain. Is there a specific reason for that? It might make sense to decrease filtering a bit, maybe 0.5 or 0.2, but 0.01 is way too low.
2) You do know that a Color Correction texture has no effect on bump mapping, right? I see that all your bump textures are piped through a Color Correction node that doesn't really do anything - it's just empty code that is executed. Not too important for this scene, but given that the Color Correction texture is very very slow in older versions of 3ds Max (it was fixed in 2015), it might be a factor.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostSo I was looking at the scene again, and I have two questions:
1) Filtering of bump textures is practically disabled (texture blur is at 0.01); this causes a lot of inherent noise in the scene (the walls, ceiling etc) that V-Ray is trying to resolve in vain. Is there a specific reason for that? It might make sense to decrease filtering a bit, maybe 0.5 or 0.2, but 0.01 is way too low.
2) You do know that a Color Correction texture has no effect on bump mapping, right? I see that all your bump textures are piped through a Color Correction node that doesn't really do anything - it's just empty code that is executed. Not too important for this scene, but given that the Color Correction texture is very very slow in older versions of 3ds Max (it was fixed in 2015), it might be a factor.
Best regards,
VladoBrendan Coyle | www.brendancoyle.com
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I didn't know that the color correction doesn't work on bump textures. Does it already remove the color?
For the blur, I think cleaner script is doing that. It's one of those automatic things it says needs to be fixed. I'll keep an eye on that.
Originally posted by vlado View PostSo I was looking at the scene again, and I have two questions:
1) Filtering of bump textures is practically disabled (texture blur is at 0.01); this causes a lot of inherent noise in the scene (the walls, ceiling etc) that V-Ray is trying to resolve in vain. Is there a specific reason for that? It might make sense to decrease filtering a bit, maybe 0.5 or 0.2, but 0.01 is way too low.
2) You do know that a Color Correction texture has no effect on bump mapping, right? I see that all your bump textures are piped through a Color Correction node that doesn't really do anything - it's just empty code that is executed. Not too important for this scene, but given that the Color Correction texture is very very slow in older versions of 3ds Max (it was fixed in 2015), it might be a factor.
Best regards,
VladoLast edited by glorybound; 01-07-2015, 06:36 AM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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