Originally posted by tashko.zashev
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Scene rendered in Max2016/VRay3.20.02 too bright
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Available for remote work.
My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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Originally posted by Oleg_Budeanu View PostSo if we are updating from 3.0 to 3.20.02 - we will not have issue with IES ? Though we never used Probabilistic lights.
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Originally posted by tashko.zashev View PostThe lighting difference of the original issue here is due to a bug in the V-Ray 3 SP1 (3.10) in the Probabilistic lights code.
Are further fixes coming? Or is this current project not going to render correctly in any VRAY versions from 3.2 onwards?
What should we do?
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Originally posted by davexl View PostWe just moved from 3.10.03 to 3.20.02 and found the lighting got messed up with IES lights... so have rolled back to 3.10.03.
Are further fixes coming? Or is this current project not going to render correctly in any VRAY versions from 3.2 onwards?
What should we do?
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We just moved from 3.10.03 to 3.20.02 and found the lighting got messed up with IES lights... so have rolled back to 3.10.03.
Are further fixes coming? Or is this current project not going to render correctly in any VRAY versions from 3.2 onwards?
What should we do?
We moved from 3.0 to 3.2 and got no issues.Available for remote work.
My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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