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VRaydirt doesn't work when composite with another procedural map as VRayBend Mask

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  • VRaydirt doesn't work when composite with another procedural map as VRayBend Mask

    Hi,

    I am trying to create a rusted metal
    a) metal is a very simple refelctive VRaystandard.
    b) for the rust material I use a bitmap for another VRaystandard in diffuse.
    c) I blend the a) and b) using VRayBlend with Composite as blend mask (a VRayDirt + Bercon noise map)

    Not sure it was just me or a bug. When I render out this VRayBlend material, the blend mask seems not working. While I use this blend mask in diffuse (another VRay standard material), VRay are able render out the texture correctly.

    Am I do anything wrong?

    Chen
    Attached Files

  • #2
    This is the effect I am after (image attached), except I want the rust limit in the region of VRayDirt, not just uniform scattering on surface of teapot. Somehow I just can't make it happen..
    Attached Files

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    • #3
      OK, I found a solution for this:

      Uncheck "ignore for gi" in VRayDirt

      works like a charm

      Comment


      • #4
        Okay, but is it intentional? I mean I would never get the idea of unchecking that for the desired effect? oO
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

        Comment


        • #5
          It should work regardless of the status of the Ignore for GI checkbox, or at least in my test it works fine.
          Click image for larger version

Name:	K4Gjwr4.png
Views:	1
Size:	465.4 KB
ID:	858901scene:http://ftp.chaosgroup.com/support/sc...rt_as_mask.max

          Would it be possible to send us that scene for investigation?
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment


          • #6
            scene file attached. If I check "ignore for gi", the rendering result will be just black in the area of AO.
            Attached Files

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            • #7
              Do you use the progressive sampler? Does it happen with the adaptive, too? Had a similarish problem once with the progressive sampler although different context.
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

              Comment


              • #8
                Originally posted by Art48 View Post
                Do you use the progressive sampler? Does it happen with the adaptive, too? Had a similarish problem once with the progressive sampler although different context.
                I use IR + Brute Force and adaptive. I think V-Ray create VRayDirt only in last rendering pass if you check "ignore for gi", which causing problem in my case.

                Comment


                • #9
                  Which is the exact V-Ray version that you are using?
                  With 3.30.01 the result is the same regardless the status of Ignore For GI option.
                  Svetlozar Draganov | Senior Manager 3D Support | contact us
                  Chaos & Enscape & Cylindo are now one!

                  Comment


                  • #10
                    Originally posted by svetlozar.draganov View Post
                    Which is the exact V-Ray version that you are using?
                    With 3.30.01 the result is the same regardless the status of Ignore For GI option.
                    VRay 3.20.02

                    Comment


                    • #11
                      Originally posted by hammerbchen View Post
                      VRay 3.20.02
                      Thank you Chen,

                      From what I can see the scene is lit mostly by Environment lighting - GI and this is the reason why the final appearance of the shader is being influenced by the Ignore for GI option. If you wish to keep this option enabled, then you may consider adding a light source in the scene.
                      Tashko Zashev | chaos.com
                      Chaos Support Representative | contact us

                      Comment

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