Hi,
I am trying to create a rusted metal
a) metal is a very simple refelctive VRaystandard.
b) for the rust material I use a bitmap for another VRaystandard in diffuse.
c) I blend the a) and b) using VRayBlend with Composite as blend mask (a VRayDirt + Bercon noise map)
Not sure it was just me or a bug. When I render out this VRayBlend material, the blend mask seems not working. While I use this blend mask in diffuse (another VRay standard material), VRay are able render out the texture correctly.
Am I do anything wrong?
Chen
I am trying to create a rusted metal
a) metal is a very simple refelctive VRaystandard.
b) for the rust material I use a bitmap for another VRaystandard in diffuse.
c) I blend the a) and b) using VRayBlend with Composite as blend mask (a VRayDirt + Bercon noise map)
Not sure it was just me or a bug. When I render out this VRayBlend material, the blend mask seems not working. While I use this blend mask in diffuse (another VRay standard material), VRay are able render out the texture correctly.
Am I do anything wrong?
Chen
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