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VRayEdgesTex in 3D VRayDisplacementMod
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Hm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostHm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.
Best regards,
Vlado
Is it possible to split it for the upcoming SP3 final release?Kind Regards,
Morne
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Originally posted by vlado View PostHm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.
Best regards,
Vlado
+1 for that rounded corners/hard edges texture.Guido.
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