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VRayEdgesTex in 3D VRayDisplacementMod

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  • VRayEdgesTex in 3D VRayDisplacementMod

    Is there a way to make sub triangle edges invisible for VRayDisplacementMod (3D mapping)?
    Please see attached. Last image shows texture I'm using for displacement: cellular masked with VRayEdges (tried VRayComp, Mix, Composite but no luck so far)

    Click image for larger version

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    Marcin Piotrowski
    youtube

  • #2
    Hm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      Hm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.

      Best regards,
      Vlado

      Is it possible to split it for the upcoming SP3 final release?
      Kind Regards,
      Morne

      Comment


      • #4
        Originally posted by Morne View Post
        Is it possible to split it for the upcoming SP3 final release?
        Possibly... I will try.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Thanks for reply.
          I wouldn't mind rounded edges/corners feature being separate Mtl like VRayBumpMtl.
          Marcin Piotrowski
          youtube

          Comment


          • #6
            Originally posted by vlado View Post
            Hm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.

            Best regards,
            Vlado
            That would be great.
            +1 for that rounded corners/hard edges texture.
            Guido.

            Comment

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