Originally posted by padre.ayuso
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For some reason 3DS Max is not able to see or identify the graphic card installed on the machine which automatically makes all internal processes to get the same behavior. This also applies to our RT GPU engine. Since we can't fix that at our side our advice is to untick "In-Process RT Engine".
What does "In-Process RT Engine" mean and why unchecking it in VRay allows me to use the cards?
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