Announcement
Collapse
No announcement yet.
Reflection Problem
Collapse
X
-
You may need to post the file.
But without it, I think it can be your IOR settings, try changing that. Otherwise your anisotropy could have some setting and if you set it at 0.0 you may get some better reflections. It could be the mesh is not straight, somewhat curved, at which point it may make funny reflections. The mesh may need a smooth modifier on it, sometimes I need to do that, specially on boxes, when they are behaving somewhat funny.
-
That looks like it's down to smoothing of the geometry, but without seeing the geometry it's hard to tell.
If you're using turbosmooth (or similar) you may need to add a couple more edge loops just to have greater control over the smoothing of the object. If you're using the new chamfer modifier you may want to use the "smooth chamfers only" checkbox.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
Comment
-
Originally posted by Macker View PostIf you're using the new chamfer modifier you may want to use the "smooth chamfers only" checkbox.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
Comment
Comment