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  • light cache building for hours now

    left a scene to render for about 3 hours and came back and light cache was stil building, tried to cancel and render again but same, anyone else having this issue with the newest version?
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

  • #2
    Not me, but BR+BF is my current favorites. I have had LC hang, but not recently.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
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    • ​Windows 11 Pro

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    • #3
      AHH, was just a simple thing as converting the scene twice with vray scene converter, first time seems it didnt work, closed the scene reopened and converted again and now it works ok
      Architectural and Product Visualization at MITVIZ
      http://www.mitviz.com/
      http://mitviz.blogspot.com/
      http://www.flickr.com/photos/shawnmitford/

      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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      • #4
        Glad to hear the issue disappeared but keep us posted in case it happens again.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          Originally posted by svetlozar.draganov View Post
          Glad to hear the issue disappeared but keep us posted in case it happens again.
          will do, seems it may have been some blend material from the standard material
          Architectural and Product Visualization at MITVIZ
          http://www.mitviz.com/
          http://mitviz.blogspot.com/
          http://www.flickr.com/photos/shawnmitford/

          i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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          • #6
            Hello,

            Talking about standard 3dsmax Blend material, is it supposed to be handled / converted by VRay Scene Converter or not ? just to know if it's a potential bug here or not

            Thanks.
            Nicolas Caplat
            www.intangibles.fr

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            • #7
              Originally posted by NicoC View Post
              Hello,

              Talking about standard 3dsmax Blend material, is it supposed to be handled / converted by VRay Scene Converter or not ? just to know if it's a potential bug here or not

              Thanks.
              it seems to have converted it on the second try i did of the scene after converting once, saving then re opening the scene and converting again, idk why or how but it worked that way.
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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              • #8
                I had to troubleshoot a friend's scene last week. Once I hid a certain batch of proxied trees LC just zipped along. Tried override materials and different opacity options in the materials which didn't work so I believe it was either a bad proxy, or LC had difficulty with so many trees bunched very tightly together. Even when they were off camera it made LC hang.
                James Burrell www.objektiv-j.com
                Visit my Patreon patreon.com/JamesBurrell

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                • #9
                  Talking about standard 3dsmax Blend material, is it supposed to be handled / converted by VRay Scene Converter or not ?
                  Yes, V-Ray scene converter will convert the Blend material to VRayBlendMtl.

                  Tried override materials and different opacity options in the materials which didn't work so I believe it was either a bad proxy, or LC had difficulty with so many trees bunched very tightly together.
                  If you send us the scene we will have a look at it.
                  Zdravko Keremidchiev | chaos.com
                  Chaos Support Representative | contact us

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                  • #10
                    Originally posted by Pixelcon View Post
                    I had to troubleshoot a friend's scene last week. Once I hid a certain batch of proxied trees LC just zipped along. Tried override materials and different opacity options in the materials which didn't work so I believe it was either a bad proxy, or LC had difficulty with so many trees bunched very tightly together. Even when they were off camera it made LC hang.
                    This could be an issue, indeed, or not, depending on what the dyn mem limit was set to.
                    Back in the days of little ram, that was the precise behaviour to expect, with a limited dyn mem pool.
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                    • #11
                      Originally posted by ^Lele^ View Post
                      This could be an issue, indeed, or not, depending on what the dyn mem limit was set to.
                      Back in the days of little ram, that was the precise behaviour to expect, with a limited dyn mem pool.
                      We're using machines w/ 64gb of mem and I set the memory to 0...usually. Perhaps I overlooked it this time...

                      One quick question: is there a reason LC doesn't use 100% cpu even with adequate memory available?
                      James Burrell www.objektiv-j.com
                      Visit my Patreon patreon.com/JamesBurrell

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                      • #12
                        Originally posted by Pixelcon View Post
                        One quick question: is there a reason LC doesn't use 100% cpu even with adequate memory available?
                        It depends on your scene; if V-Ray needs to load textures or calculate displacement on the fly, then the light cache might not manage to fully load all cores; however once all these things are in memory, it should proceed at full speed.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

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                        • #13
                          Originally posted by vlado View Post
                          It depends on your scene; if V-Ray needs to load textures or calculate displacement on the fly, then the light cache might not manage to fully load all cores; however once all these things are in memory, it should proceed at full speed.

                          Best regards,
                          Vlado
                          Got it. Thanks
                          James Burrell www.objektiv-j.com
                          Visit my Patreon patreon.com/JamesBurrell

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