left a scene to render for about 3 hours and came back and light cache was stil building, tried to cancel and render again but same, anyone else having this issue with the newest version?
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light cache building for hours now
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light cache building for hours now
Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2Tags: None
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Not me, but BR+BF is my current favorites. I have had LC hang, but not recently.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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AHH, was just a simple thing as converting the scene twice with vray scene converter, first time seems it didnt work, closed the scene reopened and converted again and now it works okArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Originally posted by svetlozar.draganov View PostGlad to hear the issue disappeared but keep us posted in case it happens again.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Hello,
Talking about standard 3dsmax Blend material, is it supposed to be handled / converted by VRay Scene Converter or not ? just to know if it's a potential bug here or not
Thanks.Nicolas Caplat
www.intangibles.fr
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Originally posted by NicoC View PostHello,
Talking about standard 3dsmax Blend material, is it supposed to be handled / converted by VRay Scene Converter or not ? just to know if it's a potential bug here or not
Thanks.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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I had to troubleshoot a friend's scene last week. Once I hid a certain batch of proxied trees LC just zipped along. Tried override materials and different opacity options in the materials which didn't work so I believe it was either a bad proxy, or LC had difficulty with so many trees bunched very tightly together. Even when they were off camera it made LC hang.
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Talking about standard 3dsmax Blend material, is it supposed to be handled / converted by VRay Scene Converter or not ?
Tried override materials and different opacity options in the materials which didn't work so I believe it was either a bad proxy, or LC had difficulty with so many trees bunched very tightly together.
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Originally posted by Pixelcon View PostI had to troubleshoot a friend's scene last week. Once I hid a certain batch of proxied trees LC just zipped along. Tried override materials and different opacity options in the materials which didn't work so I believe it was either a bad proxy, or LC had difficulty with so many trees bunched very tightly together. Even when they were off camera it made LC hang.
Back in the days of little ram, that was the precise behaviour to expect, with a limited dyn mem pool.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostThis could be an issue, indeed, or not, depending on what the dyn mem limit was set to.
Back in the days of little ram, that was the precise behaviour to expect, with a limited dyn mem pool.
One quick question: is there a reason LC doesn't use 100% cpu even with adequate memory available?
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Originally posted by Pixelcon View PostOne quick question: is there a reason LC doesn't use 100% cpu even with adequate memory available?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostIt depends on your scene; if V-Ray needs to load textures or calculate displacement on the fly, then the light cache might not manage to fully load all cores; however once all these things are in memory, it should proceed at full speed.
Best regards,
Vlado
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