Thanks!
Its a MassFx rigid body simulation. That was the fun part of the project.
I used a simple collision shape for the bottles and build a simplified scene for the simulation.
Afterwards I replaced the bottles with vray proxy objects. And xRefed them in. I rendered the part above and below the rolls separately with different meshes for the proxy objects.
Then I just comped them together. It was pretty straight forward.
The client actually wanted them to get squashed by the press since the rolls are just perforating them. But he didn't wanted to pay the extra effort and decided to be fine with what I suggested.
Its a MassFx rigid body simulation. That was the fun part of the project.
I used a simple collision shape for the bottles and build a simplified scene for the simulation.
Afterwards I replaced the bottles with vray proxy objects. And xRefed them in. I rendered the part above and below the rolls separately with different meshes for the proxy objects.
Then I just comped them together. It was pretty straight forward.
The client actually wanted them to get squashed by the press since the rolls are just perforating them. But he didn't wanted to pay the extra effort and decided to be fine with what I suggested.
Comment