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Rendering a load of refractive materials.

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  • #16
    Thanks!

    Its a MassFx rigid body simulation. That was the fun part of the project.

    I used a simple collision shape for the bottles and build a simplified scene for the simulation.
    Click image for larger version

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    Afterwards I replaced the bottles with vray proxy objects. And xRefed them in. I rendered the part above and below the rolls separately with different meshes for the proxy objects.
    Then I just comped them together. It was pretty straight forward.

    The client actually wanted them to get squashed by the press since the rolls are just perforating them. But he didn't wanted to pay the extra effort and decided to be fine with what I suggested.
    Last edited by Ihno; 05-05-2017, 01:33 PM.
    German guy, sorry for my English.

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    • #17
      Try multi-GPU system?

      I have a project with heavy refraction, and render times are very manageable. This is with a rig with 7x 980 ti's, and a render farm with more 980 ti's though...not sure if that's much help, but maybe something to consider for the future.

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      • #18
        Originally posted by Ihno View Post
        Thanks!

        Its a MassFx rigid body simulation. That was the fun part of the project.

        I used a simple collision shape for the bottles and build a simplified scene for the simulation.
        [ATTACH=CONFIG]38096[/ATTACH]
        Afterwards I replaced the bottles with vray proxy objects. And xRefed them in. I rendered the part above and below the rolls separately with different meshes for the proxy objects.
        Then I just comped them together. It was pretty straight forward.

        The client actually wanted them to get squashed by the press since the rolls are just perforating them. But he didn't wanted to pay the extra effort and decided to be fine with what I suggested.
        Really good work Ihno !!
        Well done !
        (Sorry for my bad english)

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        • #19
          Originally posted by biochemical_animations View Post
          Try multi-GPU system?

          I have a project with heavy refraction, and render times are very manageable. This is with a rig with 7x 980 ti's, and a render farm with more 980 ti's though...not sure if that's much help, but maybe something to consider for the future.
          I think the biggest problem was the geometry which was too much. I didn't know about the one voxel per mesh trick vlado mentioned here:https://forums.chaosgroup.com/showth...y-optimization
          Which probably would have helped alot.
          Deleting the backfaces of the bottles and turn the ior down to 1.05 also helped though.


          @rikou
          Thanks
          Last edited by Ihno; 13-05-2017, 03:01 AM.
          German guy, sorry for my English.

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