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Hello, me again
Have you resolved the issue in VRay Next? I mean, does it work with IM also?
Btw, great event at Total Chaos, looking forward to the next one
Hello.
I've faced this limitation today in vray next and it was giving me a couple of headaches to figure out what was the cause of the discrepancy between irrmap and bruteforce lightselects.
It's been more than 1 year since the report of the problem in this post...
I'm thinking the fix of this problem is bigger that it could seem, isnt it?
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