Great, thank you for a fast answer
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VRay LightSelect problem
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Hello.
I've faced this limitation today in vray next and it was giving me a couple of headaches to figure out what was the cause of the discrepancy between irrmap and bruteforce lightselects.
It's been more than 1 year since the report of the problem in this post...
I'm thinking the fix of this problem is bigger that it could seem, isnt it?
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