Hi to all,
i finalize styling on my characters beard, which i make using 3dsmax's native hair and fur tool.
In the viewport everything looks fine for the whole timeline/animation, since i dont use dynamics and beard just follows the head's movement.
BUT when i RENDER the animation beard gets destroyed/distorted after some frames.... it looks like a strong wind blows from one direction and destroys it...
Then when i stop render, beard looks distorted in the viewport also.
When i render with scanline using "geometry" option selected in the rendering parameters of Hair&Fur, everything works good.
The problem appears when i use the "mr" option selected in the rendering parameters of Hair&Fur and render with Vray.
Any ideas ?
thanks in advance for your precius time.
i finalize styling on my characters beard, which i make using 3dsmax's native hair and fur tool.
In the viewport everything looks fine for the whole timeline/animation, since i dont use dynamics and beard just follows the head's movement.
BUT when i RENDER the animation beard gets destroyed/distorted after some frames.... it looks like a strong wind blows from one direction and destroys it...
Then when i stop render, beard looks distorted in the viewport also.
When i render with scanline using "geometry" option selected in the rendering parameters of Hair&Fur, everything works good.
The problem appears when i use the "mr" option selected in the rendering parameters of Hair&Fur and render with Vray.
Any ideas ?
thanks in advance for your precius time.
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