Originally posted by Pixelcon
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I've gone through the script again, it seems it had been updated to use vrayMtl and vrayLightmtl and there is no explicit use of max bitmap loaders or analogous.
The default mode of operation works for me (luminance mask for selected objects.), regardless of what shader is applied to the node (with vraybitmap as well.).
EDIT: two things are "broken":
a) the script doesn't change render mode (it didn't know progressive existed, it expected bucket as a default.), so the mask AA is whatever was set before the script started.
b) the lightMtl is applied as single-sided, meaning masks for complex geometry show black holes.
I'd assume the two above could be fixable, but the code is all but straightforward, with many repetitions across the script (read: fear of breaking it in multiple places by making a minute change.).
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