Thanks for the support, problem solved with the mentioned version!
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CPU Render V-RayNext ignores all maps to the 3ds Max standard material.
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Vray Next still has issues with Standard Materials- many of the maps still do not show up properly (like Bump, Reflection).
There is a weird workaround: if you house a standard material inside a standard shader that Vray claims is incompatible, like the Blend material, then Vray will render the material properly. So clearly they're still compatible with Vray's architecture, just not easily accessible anymore.
Vray! please don't end support for standard materials! they are still the only way to achieve certain affects, and our company has whole libraries we depend on. See the image attached, where we combine bump, falloff and non-energy preservation in a standard material to create an explosion. Only the Standard material (housed in a blend material) can achieve this affect.
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Originally posted by estefez View PostYes thank you! Here's a link to the file:
https://www.dropbox.com/s/kc5puwrvwb...rials.max?dl=0If it was that easy, it would have already been done
Peter Matanov
Chaos
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Thanks!
Slizer I'm afraid your file seems to be unchanged from my original.
Also Vray Scene Converter merely creates a Vray material with the maps where it thinks they should go (which I'd done manually). It doesn't change how Vray materials process falloff and bump.
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Originally posted by estefez View PostThanks!
Slizer I'm afraid your file seems to be unchanged from my original.If it was that easy, it would have already been done
Peter Matanov
Chaos
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sorry for the month's long delay (out of the country)- I wanted to credit Slizer for solving the specific falloff issue I was having: a Vray Material housed in a VrayBumpMtl does force bump maps to affect falloff/
Unfortunately when opacity's involved, the bump material adds a new issue: the material's backside renders black. The solution is to put the material in a Vray2sidedMtl, with a blank material as the back, but I'm sure you can see how annoying it is to go through all these steps and nested materials, just to accomplish such a simple thing with the Standard Material.
Also there are other Standard Material effects (like filter color, flat mirror, easy reflection mapping) that make it much more efficient to use in our non-architectural line of work... so I still hope Vray will bring back Standard Material functionality!
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