To get the best look, you can try to use Stingray shader in DirectX shader.
That should provide most PBR workflow.
Also you can try Physical material.
I also heard Arnold team has plan to make 3dsmax shader presentation better.
For you original request of "good looking hair in viewport", it need to come from hair plugin provider.
around 3dsMax 2017, 3dsMax dev improved hair in vieewport. But, that only applys for max's own hair.
For 3rd party like Ornatrix, ephere have to make viewport shader for ornatrix.
Since Marsel said he is working on it, I'm sure you will get a great hair in viewport soon!
That should provide most PBR workflow.
Also you can try Physical material.
I also heard Arnold team has plan to make 3dsmax shader presentation better.
For you original request of "good looking hair in viewport", it need to come from hair plugin provider.
around 3dsMax 2017, 3dsMax dev improved hair in vieewport. But, that only applys for max's own hair.
For 3rd party like Ornatrix, ephere have to make viewport shader for ornatrix.
Since Marsel said he is working on it, I'm sure you will get a great hair in viewport soon!
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