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new proxy for 3ds max
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Originally posted by frodopytlicek View Postthis should be already in 4 there are some problems with implementing proxy 2 to max?If it was that easy, it would have already been done
Peter Matanov
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Hey guys,
We are about to start the implementation of the new extras for the proxy in Max, but I have a question for you that need clearing before we start.
Are you using VRayProxy's Object ID visibility lists? In case you are, will you miss them if you already have the hierarchy tree like in V-Ray for Maya?If it was that easy, it would have already been done
Peter Matanov
Chaos
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We use them to check if the IDs coming from other softwares are matching. If there's a similar functionality in the hierarchy tree there's no problem.
Currently the list update both for object id and object name is very buggy and sometimes it won't update at all if the abc has an update. Hopefully this gets fixed in the new proxy.
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We dont use object Ids visibility, because it was bugged that time we need them. Direct access to objects and ther materials like in maya version is much more better. Like I said before if Proxy will work like a container so you can select and assign materials directly in viewport that will be awesome.
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