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  • #16
    Latest official Next Update 3.2 -

    Click image for larger version

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    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #17
      but you have 3 object in 2 proxies so it correct in your example, if you have more objects in one proxy crypto will show just one object not all object in proxy

      Click image for larger version  Name:	Screenshot 2020-12-11 132914.png Views:	0 Size:	170.8 KB ID:	1095521

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      • #18
        +1, not only access to individual objects, but also to individual material ids via cryptomatte.

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        • #19
          yes its all connected ...vray proxies are not really usable in production i hope proxy 2.0 changes this! really dont understand why its not yet implemented

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          • #20
            Sorry guys, my bad. We have Crypto + MultiSubObject material implementation WIP which more or less workarounds the sub-proxy thing. Will this work for you?
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

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            • #21
              this should be already in 4 there are some problems with implementing proxy 2 to max?

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              • #22
                Originally posted by frodopytlicek View Post
                this should be already in 4 there are some problems with implementing proxy 2 to max?
                It was originally developed by the V-Ray for Maya team and this is why it got there first, similar to how a lot of things make it to V-Ray for Max before in other DCCs. Our resources are not unlimited and it will take time, but eventually you'll see it in some release.
                If it was that easy, it would have already been done

                Peter Matanov
                Chaos

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                • #23
                  Please let us know when that implementation enters the nightly builds so we can test it out and give some feedback. Thanks!

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                  • #24
                    Hey guys,

                    We are about to start the implementation of the new extras for the proxy in Max, but I have a question for you that need clearing before we start.

                    Are you using VRayProxy's Object ID visibility lists? In case you are, will you miss them if you already have the hierarchy tree like in V-Ray for Maya?
                    If it was that easy, it would have already been done

                    Peter Matanov
                    Chaos

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                    • #25
                      We use them to check if the IDs coming from other softwares are matching. If there's a similar functionality in the hierarchy tree there's no problem.

                      Currently the list update both for object id and object name is very buggy and sometimes it won't update at all if the abc has an update. Hopefully this gets fixed in the new proxy.

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                      • #26
                        We dont use object Ids visibility, because it was bugged that time we need them. Direct access to objects and ther materials like in maya version is much more better. Like I said before if Proxy will work like a container so you can select and assign materials directly in viewport that will be awesome.

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                        • #27
                          Hi,
                          any news here? Im really excited to this! Cant wait

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                          • #28
                            Originally posted by frodopytlicek View Post
                            Hi,
                            any news here? Im really excited to this! Cant wait
                            Nothing yet. I'll keep in mind that there are volunteers for early testing, though
                            If it was that easy, it would have already been done

                            Peter Matanov
                            Chaos

                            Comment


                            • #29
                              Originally posted by slizer View Post

                              Nothing yet. I'll keep in mind that there are volunteers for early testing, though
                              Definitely

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                              • #30
                                +1 this is one of the most anticipated features for us at the studio.

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