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Map to "SSS amount" in VRayMtl

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  • Map to "SSS amount" in VRayMtl

    Is there any reason why I can't use VRayMtl's "SSS amount" Map?
    I want to mask areas that don't need SSS, like dust and dirt.

    Of course I can do this with VRayBlendMtl, but it would be useful to be able to control this with a single PBR material.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    You mean that the SSS amount is not mappable? It's already done in the internal builds.
    Last edited by matanov; 09-05-2022, 02:54 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      That's right.
      I see that it has already been implemented.
      Thanks for the information.

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

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