Is there any reason why I can't use VRayMtl's "SSS amount" Map?
I want to mask areas that don't need SSS, like dust and dirt.
Of course I can do this with VRayBlendMtl, but it would be useful to be able to control this with a single PBR material.
I want to mask areas that don't need SSS, like dust and dirt.
Of course I can do this with VRayBlendMtl, but it would be useful to be able to control this with a single PBR material.
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