hi there the mesh light is something really great to have but it would be really better if support thinking particles (or other particles sysytems)
try only to image if you have to do sparks that illuminate a scene with geometries and fluid grids...it would be simply amazing to just generate a lightmesh then asign the TP, this would avoid so many turnarounds and make this kind of tasks a child play...when as it is now is a huge pain
one more important support to add is the new thinkingParticels dataChannel texture, this texture let's receive informations from inside TP and assign them to a texture so basically it makes easy to manage a shader procedurally form inside TP
so reassuming the good procedure would be to assigh TP as mesh into the VrayLightMesh then assign the dataChannel texture in the VrayLightMesh as well then assign this light to the fluid grid, (vray - fumefx - openVDB ans so on) and the result is to get perfect illumination based on procedural data coming from inside thinkingparticles
this feature is something that we miss a lot
try only to image if you have to do sparks that illuminate a scene with geometries and fluid grids...it would be simply amazing to just generate a lightmesh then asign the TP, this would avoid so many turnarounds and make this kind of tasks a child play...when as it is now is a huge pain
one more important support to add is the new thinkingParticels dataChannel texture, this texture let's receive informations from inside TP and assign them to a texture so basically it makes easy to manage a shader procedurally form inside TP
so reassuming the good procedure would be to assigh TP as mesh into the VrayLightMesh then assign the dataChannel texture in the VrayLightMesh as well then assign this light to the fluid grid, (vray - fumefx - openVDB ans so on) and the result is to get perfect illumination based on procedural data coming from inside thinkingparticles
this feature is something that we miss a lot
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