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material overide enable button

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  • material overide enable button

    I'd like to be able to designate in the vray material whether or not the material can be overidden by the global material overide.

    this way I could quickly change materials on my subject without effecting the other geometry I have in the scene set up as reflection sources.

    V Miller

  • #2
    I second that one.
    Eric Boer
    Dev

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    • #3
      great suggestion!

      I will third this
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #4
        fourthed!!

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        • #5
          5 !
          for transparency for example
          =:-/
          Laurent

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          • #6
            good idea! (esp for transparents...)
            sixthed or whatever!
            when the going gets weird, the weird turn pro - hunter s. thompson

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            • #7
              jo!!!
              Jonas

              www.jonas-balzer.de
              www.shack.de

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              • #8
                very good idea!
                www.v-cube.de

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                • #9
                  Just realized how useful this would be for something I'm working on right now. I think I'd prefer something like an overall render panel that would have:

                  1. global material override - all materials
                  2. global material override - diffuse materials only (for materials with a reflect/refract color of black and no reflect/refract material active)
                  3. global material override - refractive materials only
                  4. global material override - reflective materials only
                  5. global material override - refractive/reflective materials only
                  5. disable glossy reflections
                  6. disable glossy refractions

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                  • #10
                    go for it

                    Tom

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                    • #11
                      It could *probably* be done with some scripting cleverness.
                      I'm working just now on some sort of utility material based on VRay materials (similar to the EGZ ones, i guess, even though i never used them), if i find it easy enough to make it in the first release, i'll squeeze it in...

                      re,
                      Lele

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                      • #12
                        lele,
                        I would be interested in talking to you more about this.
                        I have added you to my MSN messenger.
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #13
                          I'd say you could do something quite similar by looking at the code of blurs "the onion" script.

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                          • #14
                            Thanks for the tip jo!
                            Though i find it many times harder to look at a PROPER script code (like blur's) than to start from scratch my hacked and whacked ones :P

                            Lele

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                            • #15
                              yeah absolutely - they seem to have really neat code in some of their scripts and do things the smart way with structs and functions etc - I'm not a decent programmer so I find it a little harder to track it than my own dodgy code

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