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  • tonemapping?

    is there anyway to implement this whole tonemapping and bloom that this "thing" has :http://evermotion.org/index.php?unfo...fold=exclusive into vray?
    Luke Szeflinski
    :: www.lukx.com cgi

  • #2
    http://www.chaosgroup.com/forum/phpB...ht=framebuffer

    http://www.chaosgroup.com/forum/phpB...ic.php?t=18643

    ...snif...
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

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    • #3
      tbh it's easier and more flexible to add such things in post, but I see Your point here - to have bloom effects in v-ray that are physically correct would be awesome!

      +1, definately
      the purpose of a ninja is to flip out and kill people.
      the purpose of an architect is to flip out and design for people.
      ________________________
      www.1050.pl / www.kinetik.pl

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      • #4
        I'd like if bloom could be rendered as an element but not necessarily applied in the main render so you'd have the option of layering it back in afterwards.

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        • #5
          I would think if you could implement these correct blooms and such, then making it so it could be rendered as a separate pass wouldn't be difficult.
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #6
            just have seen the fryrender intro page on evermotion....wondering if we too will get a micropoly displacement that doesnt involve huge amountas of eaten memory ...the other things like blooms etc would be nice too.....
            teabag studios

            www.teabagstudios.com

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            • #7
              Originally posted by teabag
              wondering if we too will get a micropoly displacement that doesnt involve huge amountas of eaten memory
              Use the 2d mapping displacement mode for that purpose. But, with displacement in particular, it's either speed or memory.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                I run both vray and fry. Vray's displacement is much better imho and isn't as fussy about your mesh as fry is.

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                • #9
                  It could be very nice to see tonemapping and bloom in vray...
                  and something that physically correct ....
                  +++1
                  www.visumporec.com

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                  • #10
                    glare and bloom is a very interesting thing indeed. I see the use for it in archviz scenarios where user does not do much of post processing/comp.
                    However for live action, this is mostly undesirable.
                    Still it makes a very nice visual look. I would vote for it to be added. Better have it and not use it, then not have it and need it.
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

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                    • #11
                      I vote yes.

                      But if it can be rendered within a channel, and another new channel is made featuring everything in the render but the bloom/glare, then I would like it yesterday please.

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                      • #12
                        bloom definitelly as a separate pass

                        vlado:
                        each render names its tools differently i guess...so 2d displacement = micropoly displacement if i get u right...

                        btw...have been browsing the gallery on fryrendrer pages...think they lack the "wow" effect....its just nothing that vray cannot do or wont be able to do in near future...

                        however i think the era of such renderers is yet to come once we start running decacores and above ))))
                        teabag studios

                        www.teabagstudios.com

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                        • #13
                          I need it too, glare effect make the render more realistic!
                          Zahir3d
                          PIXARCHI.COM

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                          • #14
                            yep i agree too. i'm doing a lounge-scene with many lights and a slight glare/bloom from the bulbs would give the point on the i.
                            of course i may do it in post, but that's another step in the workflow that could be done in 3D with just a few clicks.
                            ____________________________

                            www.indivizuals.ch

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                            • #15
                              whishlist

                              The whishlist is growing...

                              1.Tonemapping
                              2.Multilight
                              3.Physical Materials
                              4.Proper emitters

                              Best thing is if someone from Chaosgroup will tell us what will be done, what can be done (of course), and when... Or they can keep us informed with a newsletter... Just an idea.

                              Ciao
                              Marco
                              Marco Mosetti
                              mosettiStudios
                              Architectural Renderings
                              ____________________
                              Moset
                              Cgsociety Gallery

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