Hello Vlado,
I'll try to be clear
what do you think about adding a per object (or per shader) sampling overide.
For example DMC at 1/100 with sampler threshold 0,01 for all the scene and just for one particular object sampler threshold 0,001...
I think it could be usefull for objects with very small details. And you 'll not need to go with highter render time for the frame. just higher rendertime for the particular object or shader.
I hope i'm clear enought...
Best regards...
I'll try to be clear
what do you think about adding a per object (or per shader) sampling overide.
For example DMC at 1/100 with sampler threshold 0,01 for all the scene and just for one particular object sampler threshold 0,001...
I think it could be usefull for objects with very small details. And you 'll not need to go with highter render time for the frame. just higher rendertime for the particular object or shader.
I hope i'm clear enought...
Best regards...
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