Announcement

Collapse
No announcement yet.

Adaptive sampling (by object or by shader)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Adaptive sampling (by object or by shader)

    Hello Vlado,

    I'll try to be clear

    what do you think about adding a per object (or per shader) sampling overide.

    For example DMC at 1/100 with sampler threshold 0,01 for all the scene and just for one particular object sampler threshold 0,001...

    I think it could be usefull for objects with very small details. And you 'll not need to go with highter render time for the frame. just higher rendertime for the particular object or shader.

    I hope i'm clear enought...

    Best regards...
    My Flickr

  • #2
    i quote for this....

    could be a great features

    Comment


    • #3
      i second that too
      3LP Team

      Comment

      Working...
      X