rpmananager isn't just a render preset manager per se, though it would be strong overkill if you used it JUST for what your asking for. Just to clarify though, when you select a pass in rpmanager, it transforms your view to the camera you specified in the pass. So I think it would do what your asking for.
Though I have to agree, that I tend to start setting up rpmanager close to rendertime. Though thats just because when you start setting up visibility sets and custom object parameters, making alot of changes/additions to your scene, can cause headaches if you don't keep rpmanager in mind when you do it.
Anyways, it would appear rpmanager isn't what you need, so Ill shutup about it lol
Though I have to agree, that I tend to start setting up rpmanager close to rendertime. Though thats just because when you start setting up visibility sets and custom object parameters, making alot of changes/additions to your scene, can cause headaches if you don't keep rpmanager in mind when you do it.
Anyways, it would appear rpmanager isn't what you need, so Ill shutup about it lol
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